Rambi Rumble is the second beehive level, following after Hornet Hole. The Kongs can find and ride the animal buddy Rambi the Rhinoceros, but he is not necessary to complete the level. By jumping to the right again, Diddy and Dixie can land into an, Next to the letter O, the Kongs encounter a Kutlass with a camera icon over its head. Rambi Rumble is one of the few levels the Kongs start the level facing west. Rambi Double Jump (Saves ~.8s). Rambi the Rhino is a recurring character throughout the Donkey Kong series, and he first appears in Donkey Kong Country. You will find a Kremling with a photo on his head. A flat pathway splattered with honey is straight ahead. They must also go in a straight line to get out of the cave. When you go into the bonus level, get the new animal, but dismount him before you leave the bonus level. (It's free! If they crawl to the top of the wall, they can find a gap ahead of them with another wall of honey on the other side of it. After the Star Barrel, the Kongs encounter a Kutlass and a wall opening that leads into a room with the Rambi Barrel. ・x3 bonus-points boost. There is an abyss farther west of here with a wall of honey on the other side of it. If they climb the remaining part of the honey-covered walls, they can reach a flat area of land with a Klampon on it. It has honey-coated floors and walls, numerous Zingers (including a couple of red ones), and a playable Animal Friend. I tried to change nintendo account, google store account, clear all data, unninstall game... when again installed and went over reroll procedure, just tested to see gold pass and then it says i already participated in gold pass trial. Collect an animal buddy either in the main level (if there is one) or get one from the bonus … Rambi can use his horn to break open fragile walls, m… After the hero travels over the flat area and passes these Zingers, he can reach a Blast Barrel that blasts him to a raised piece of land that King Zing cannot get onto. He also encounters numerous Zingers and a few Kannons (an enemy that Kongs do not encounter themselves). The level as shown from the world map 2. Me getting a score of 902 on the Rambi Bonus Game from Donkey Kong Country (SNES). In the Pirate Panic level, go to the bonus stage with Rambi. A gap leading into a lower area is ahead. A DK Barrel wobbles between them. This attack has Rambi charge up. After collecting the "N" letter, Donkey and Diddy must fall onto the platform just below it and destroy the wall with a barrel or with Rambi. Near the end, Rambi is chased by King Zing for a remainder of the level, up until he hits a dead end. Done on a SNES, no save states The letter O is in a gap near the armed enemy. Dixie performing on the End of Level Target, Concept drawing outlining the level design, From the Super Mario Wiki, the Mario encyclopedia, Donkey Kong Country 2: Diddy's Kong Quest, https://www.mariowiki.com/index.php?title=Rambi_Rumble_(Donkey_Kong_Country_2:_Diddy%27s_Kong_Quest)&oldid=3006508, Donkey Kong Country 2: Diddy's Kong Quest Levels. When they access the barrel, they are turned into Rambi the Rhinoceros, who must leave the cave area through a different passage found to the right. Rambi's fourth appearance is in Donkey Kong Land 2 itself. A gap with a long wall on the other side of it is ahead. Honey walls cover the walls of a gap found to the left of here. The rhinoceros must use his abilities to bounce on the Zingers so he can cross the abyss. Just left of the entrance, the Kongs must jump to grab a hidden hook, then jump to the next hidden hook, and cross above the room with the Rambi Barrel. Go to the third stage in the Gloomy Gulch level (where there is a lot of wind). Rambi the Rhino is a recurring Animal Friend throughout the Donkey Kong franchise, and he first appears in Donkey Kong Country. If Rambi hops into the previously mentioned gap, he can enter a lower area with a Kannon at the beginning of it. Donkey Kong can backtrack into treehouse for an Extra Life Balloon, or enter below into his Banana Hoard. Use Rambi's Super Charge or a projectile (Crate or Klobber) to break down the door on the left, marked by a lone Banana, to find your Bonus Area. Honey is splattered over the raised area, and a group of Zingers fly in a large circle, similar to Boo Buddies. It floats away quickly, so hurry! Kill him and you will have the Rambi picutre. A Zinger is at the bottom of the wall. Read on to see Rambi Rider's rarity, special skills, and favored courses. This wall is covered in honey from top to bottom, allowing the Kongs to stick to it and climb. ©2019 NintendoThe copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.The contents we provide on this site were created personally by members of the Game8 editorial department.We refuse the right to reuse or repost content taken without our permission such as data or images to other sites. RAMBI – List of Articles in Jewish Studies – was founded by Dr. Issachar Joel in 1966. There was one other bottomless pit in the level, right before the entrance to Rambi’s bonus room, but running off the higher ledge on the left onto the lower ledge on the right was trivial. A passage leading farther downwards is ahead of here with more Zingers guarding it. Once the wall is climbed, the heroes can find a solid area of land with the Star Barrel above it. During the latter half, the Kongs can find an Animal Crate with Rambi the Rhino, who helps them with defeating enemies and is required to open the entrances of both Bonus Levels. The purpose of this is to show Billy and fandude41 that you can indeed get quite a few lives in this level. When the Kongs encounter the second Klampon on a small platform, they must jump down from the right and grab on a hook. In the Pirate Panic level, go to the bonus stage with Rambi. For half of this stage, the player transforms into Rambi. This Bonus Room takes place in a cave filled with Banana Bunches and containing an Extra Life Balloon at the end. Rambi is unaffected by the patches of honey on the ground, and he does not slow down from them. It is preceded by King of Cling and followed by Sunset Shore. He lands in another lower area when he falls into here. No. Honey splattered along the walls on the sides of the gap can be clung onto to avoiding falling. First go into a course that has an animal buddy in a bonus area. In this lower area, more Zingers can be seen along the ground. by ghonszah ()More Rambi Weirdness. Diddy at the start of the level 3. Rambi is a strong ally of the Kongs, and has the ability to charge into enemies, use his horn for an attack, and to break open fragile walls leading into a Bonus Level. Then after his charge up, Rambi runs at high speeds to defeat many enemies at once. Crash the door to go to a bonus stage. After the primates climb most of the wall, avoiding a Zinger on the way, they come up to a Barrel Cannon that rotates when entered. As the first level, Jungle Hijinxs is simple and features few pitfalls. Donkey Kong Country Bonus Level Rambi Rhino Rhinoceros SNES Super Nintendo The End of Level Target is near here, and Diddy and Dixie can optionally use a nearby Barrel Cannon to blast on the target and win a prize. RAMBI – The Index of Articles on Jewish Studies – was founded by Dr. Issachar Joel in 1966. It has honey-coated floors and walls, numerous Zingers (including a couple of red ones), and a playable Animal Friend. Rattly picture. Rambi picture. As they climb it, a Zinger stands in their way. Rattly picture. Bonus Rooms. The Kongs grab onto a honey wall in a narrow area, with two Zingers overhead. BUT, you can get ANOTHER life by doing this: Two Zingers float in a gap ahead of here. Soon, they can reach a floating platform to the right of the wall with honey on the side of it. The Kongs can reach it by doing a roll jump. A No Animal Sign is here that causes Rambi to turn back into the primates. In the Pirate Panic level, go to the bonus stage with Rambi. Shortly after Rambi passes the first Kannon, he must bounce on three Zingers; the letter N is floating above the middle Zinger. When Rambi collects all of the stars, the Kremkoin appears at the rightmost area. During the first half, the Kongs must jump from numerous honey-coated wall… At the beginning of the chase, Rambi races towards a few Zingers found floating only slightly above the ground, which has honey on it in some spots. Donkey Kong Land 2. – Only fire can hurt Rambi – Fire hoops all over the level ... – Bonus bananas, KONG letters, puzzle pieces, 1-up red balloons in the fire hoops – 3D island for the game’s overworld – Players can explore the overworld – Each segment on the island is an open world with its own collection of levels Crash the door to go to a bonus stage. LV 4 ・x1.15 to all bonus points earned. ・x1 bonus-points boost. In Millstone Mayhem, there is a bonus level in which you jump on birds, and each one you jump on gives you an extra life after number 8. LV 3 ・x1.1 to all bonus points earned. The hero can fall into it to reach the lowest part of the hive, where two more red Zingers stand in his way. LV 2 ・x1.1 to all bonus points earned. When you exit, you have Rambi! Rambi is a strong ally of the Kongs, and has the ability to charge into enemies, use his horn for an attack, and to break open fragile walls leading into a Bonus Level. As stated by the level name, Rambi the Rhino is the playable Animal Friend. The Kongs in the room with the Rambi Barrel. He can also break open sensitive barriers more easy to enter Bonus Levels. Soon, they can reach a Barrel Cannon that they must utilize to blast upwards. A Zinger is also above it, who can be bounced on to reach a DK Barrel. Kill him and you will have the Rambi picutre. They must defeat it to obtain a photograph of a Kutlass for the sixth page of their. Bonus room 1: After getting Rambi (who is in plain sight) go right and jump over the hole. Once the rhinoceros bounces on them to travel over the gap, he can find a passage leading downwards, which is guarded by a Zinger. You will find a Kremling with a photo on his head. 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