If one version of the code doesn't work for you, be sure to try the other. In my case, I underclocked the CPU down to 25% (182 MHz). by, Log in to your PixlBit account in the bar above or. Are you ready for Donkey Kong Country Returns?. Totally playable at 50-60FPS. A .gct alone is patched in via the GeckOS loader. 50-60FPS in 720p, 45-60FPS in 1080p. This video shows a complete 100% walkthrough of Donkey Kong Country Returns for the Nintendo Wii. IGN.com (8.9/10) "Donkey Kong Country Returns 3D is a great port of an amazing game." Luckily, the Kongs seem immune to the Tikis' mind powers. Donkey Kong Island has been taken over by the musical Tiki Tak Tribe! Starring Donkey & Diddy, you'll be traversing through a variety of exotic levels, while using several known "Kong" moves and attacks, as well as some new ones. If you enjoy this game then also play games Mario vs. Donkey Kong and Donkey Kong 64. By now, you've probably already heard that Donkey Kong Country Returns has some inescapable motion control. I keep getting the unsupported controller message at the title screen. And those silly motion controls are mapped to the R button. Occasional stutter on loading, mostly when entering level or bonus stages. Is there a guide for something like that? . Sry for english , i have hope it helps for somebody, Thanks i appreciate the R to A code Anonymous. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. JIT Recompiler, Lock Threads to Cores, DSP HLE emulation, Use EuRGB60 Mode, DIrect3D9:EFB copies-Texture, External Frame Buffer-Disable, Disable Per-Pixel Depth, OpenCL Texture, Disable Fog, OpenMP Texture, VBeam Emulation-on. In order to change the controls, just swap the last three digits on those lines. Donkey Kong breaks his front door open and im… I tried playing this with both controls, and they are both horrid.Thank you in advance. After the cutscene, the player gets control. Nerds Without Pants is still on hiatus, but in the meantime, perhaps you would enjoy part 4 of us going through all the North American (ish) PlayStation 1 releases? Donkey Kong Country Returns is a great game, but the controls are really hampering the experience..... Thread starter daTRUballin; Start date ... there's hacks out there that essentially let you use the 3DS control scheme on the Wii, but there's no official method to use anything other than the remote or remote/nunchuck. I was hoping for it to match the SNES layout a lot closer, otherwise what's the point. can you make a hack for the gamecube controller? The game was released first in North America in November 2010, and in PAL regions and Japan the following month. Mirror Mode is a minigame that appears in Donkey Kong Country Returns and an unlockable in Mario Kart Wii. If you know this course very well, then you can tell that this level is reversed. Right? / Good at 60FPS with Vsync, Open GL 1080p AA x4. Unlike previ… A Nintendo 3DS port of the game by Monster Games, titled Donkey Kong Country Returns 3D, was released in North America and the PAL region in May 2013, and in Japan the following month. Game is almost perfect at 40-60FPS. 7 Puzzle Pieces, Time Trial, Mirror Mode ... Donkey Kong Country Returns was notoriously difficult upon its original Wii release in 2010. This game just got a whole lot better. http://www.longplays.orgPlayed By: RickyCFirst run for the game. Under their control, Donkey Kong is robbed of his Banana Hoard. An evil group of mind-controlling Tikis have forced the animals on Donkey Kong Island to steal Donkey Kong's Banana Hoard, and you'll need to help him get his bananas back. Donkey Kong Country Returns Dolphin (Wii) 60 FPS FULL SPEED, Occasional minor stutter and sound crackling during loading (overall = Near perfect). I have tried to download a few different files, making my own, using both version 2 and version 1. Few graphical glitches but again, not game breaking. Thanks to a comment above, I edited two lines of code to bring you. Quelques ralentissements parfois de la vitesse d'émulation et crépitements sonores. https://wiki.dolphin-emu.org/index.php?title=Donkey_Kong_Country_Returns Jump, swing, and blast your way through over 65 levels spanning eight worlds. The first Donkey Kong Country game developed for play for Wii, this new iteration blends familiar actions, levels and characters with a whole new graphical treatment and feel, as well as new control schemes and play options. Donkey Kong Country Returns plays similarly to the earlier Donkey Kong Country installment. Needless to say, players will need to have modded their Wii in order to access this alternate control method as it takes use of the Ocarina cheat code system in order to work. Running in 4k with 6x native resolution. Sometimes music got some strange loops, but if you press home button and then return to game, music go back to ok. Game freeze everytime you complete a level if you use savestates, so don't use them. Donkey Kong Country Returns with the classic side-scrolling play that made the original so popular, now rendered with new levels and vibrant 3D environments. Is that an easy change? After saving the file and unzipping it, you need only to drop the contained "codes" folder from either the v2 or v1 directory onto the root of your SD Card. At this time, it's unknown if this will be available via Riivolution to people who have not modded their Wii. Sometimes not 100% speed, & sound issues. The player controls Donkey Kong and Diddy Kong, who can use various moves such as jumping and rolling to defeat enemies and to progress in a level. Please update as appropriate. Donkey Kong Country Returns * Retro Studios faithfully restores everything that made the original series great, from barrel cannons to mine carts, and then builds on those elements with stunning graphics and new layers of depth to the world and game play. Yeah, it's super late. Does the Rocketfish wireless Gamecube/Wii remote accept this mod? 60FPS Ultra settings + SweetFX. At default settings, the game runs at 75~90%. This title does not need non-default settings to run properly. This time, Diddy Kong joins the adventure, opening up the franchise's first opportunity for simultaneous co-op play. Perfect-speed 100% 60FPS Colour problem Fixed, only Audio issues listed above, Playable at 35-45FPS with any graphics settings; black halo around the main character and audio issues present, Playable 100% at 60FPS with some Audio issues, Playable at 45~60FPS with some audio issues. This online game is part of the Adventure, Arcade, Emulator, and SNES gaming categories. When Donkey Kong's banana stash is stolen, he goes on a quest to get them back. There is a high definition texture pack for Donkey Kong Country Returns on the Dolphin forums.[1]. Compatibility can be assumed to align with the indicated revisions. Television control in World 1-1. Donkey Kong punches the Tiki out of his hut and walks outside (in two player, Diddy Kong double kicks the Tiki out of his hut). When dipping at 30FPS, audio also start to slightly fuzz and jerk but still is syncronized and constant. Solid 60 FPS. 60FPS constants avec Vsync, en Open GL 1080p AA x4. I just rewrote it to clarify that it's unclear if those that haven't modded their Wii will eventually be able to use the Classic Controller with the help of Riivolution. Only once after completing a late level, the framerate dropped huge and had to restart dolphin. Except for the new 2-player cooperative mode, you now only control Donkey Kong; Diddy Kong has basically been demoted to a piece of luggage on your back that provides two extra life hearts, plus a jetpack that lets you hover for about two seconds and land with a greater degree of control (kind of like the cape in Super Mario World). Search Wikipedia. SNES controls! Directional movement is handled with the D-Pad as opposed to the analog stick to guarantee precision control while playing the game. donkey kong country returns wii iso - New Play New Play Control! The graph below charts the compatibility with Donkey Kong Country Returns since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred. I have turned on Ocarina and changed the hooktype to VBI. "For those that haven’t played the fantastic original, you’ll find one of this generation’s best platformers in Donkey Kong Country Returns 3D." I agree. Donkey Kong Country is a high quality game that works in all major modern web browsers. Starring Donkey & Diddy, you'll be traversing through a Donkey Kong Country Returns is a great-looking Wii game and it is so much fun to play. Some minors graphics bugs 60FPS 1080p with Direct3D11. Donkey Kong Country Returns is almost the perfect continuation of the series in many ways. Dolphin crash almost everytime with alerts of Backpatch EAX errors, so it's unplayable. Whether playing with the Wii Remote and Nunchuk set-up or just the Wii Remote alone, you are going to be shaking to perform the vital function of rolling as well as ground pounding and blowing. If you already have a "codes" folder, simply take the file from the folder and drop it in your "codes" directory. The controller mod will tie the controller shake to the y button on the Classic Controller, while jump is tied to the b button, and grab to the R button. There are no reported problems with this title. This page was last edited on 31 January 2020, at 21:07. Some abilities were newly introduced in the game. It seems version 2 is more prevalent, hence its listing first. 1. When you load Donkey Kong Country Returns with that loader, if you have the file Nick mentioned, and you turn on Ocarina on the loader's option menu, you can play with the Classic Controller.It is, indeed, a little complicated, and it does take some work, but Homebrew provides Wii owners with a multitude of choices that weren't there before, the majority of which aren't illegal, but do nullify warranties and such. No longer is there frustration trying to do anything at all in the game. This title has been tested on the environments listed below: Download da revisão Ishiiruka.370(e0deea0) na descrição do video: For unknown purposes, the Tikis hypnotize the local wildlife ranging from elephants, giraffes, zebras and squirrels by using their music to bring them every Banana in sight. Metroid reference The second Wii re-release has arrived on the European eShop, and it's a doozy. At the beginning of World 1-1, enter the tree house. This was played co-op with a friend. Perfect. Allow the game to idle. Dolphin Forum thread Donkey Kong moves through Jungle Hijinxs, the first level of the Jungle, in Mirror Mode. Donkey Kong Country Returns is a side-scrolling platformer video game developed by Retro Studios and published by Nintendo for the Wii console. If only my CPU was a bit faster... Game freeze everytime you complete a level if you use savestates, so don't use them. https://wiki.dolphin-emu.org/index.php?title=Donkey_Kong_Country_Returns&oldid=171101. Some slowdowns in the menus and audio crackles. Diddy can hop on and off Donkey Kong's back any time, giving rookies a chance to ride along when the going gets too tough. Page 4 Z Button Control Stick • Press and hold to grab • Walk/Run barrels, vines, and cling (Hold left or right) patches. I love the concept but the execution is less then I expected. Kong Roll: With Diddy Kong on Donkey Kong's back, shake the Wii … After atempting last boss multiple times, transition screens (death/enter stage) started to glitch. This code disables the bloom effect. By now, you've probably already heard that Donkey Kong Country Returns has some inescapable motion control. It's all explained, probably as user-friendly as possible, in this post from GBA Temp. Some level of platforming experience is assumed, so if you are new to the genre, or even to the Donkey Kong Country series, I would suggest reading the rest of this chapter, "Game Basics", and getting used to the controls and feel of this game before really diving headfirst into this guide. To all NVIDIA users use OpenGL if your GPU supports it. The player controls a Mii through Daisy Circuit in Mirror Mode. The Ocarina code for the mod, courtesy of GBA Temp, is as follows: Currently, two versions of the game are on the market, and one of the specified mods will work for your game. I used OpenGL after, Perfect. This code in particular does not, but I presume other codes removing motion control must exist out there. We recorded this way back in July and I think I edited this around October, so I'm not even sure what's in this one. Those who own the title can boot the game via GeckOS with Ocarina enabled to activate the controller modification. For ease of use, you can download the cheat already pre-made as a .gct ready to drop in the proper directory by right clicking here, choosing Save Link As..., and naming the file "CC_Support_DKCR.zip". Is there any way to make it so Y is just the run button and not constant rolling/slamming? You’ll run, jump, backflip, and punch your way to greatness—now with new controls on Wii. The game runs a… Recently, however, the Wii homebrew community has concocted a method to skirt the need to use these motion controls. Just make sure to remove the comments starting with the "-->" when creating the Ocarina file, and be sure to name it "SF8E01.gct" when saving. Of course, each must be tailor-made, so it definitely doesn't make said codes easy to come by. Thanks goes to the Wii homebrew community for whipping up the Ocarina cheat code. I can't even begin to explain how much this improves the game. Played to completion, 1600x900, vsync, Direct 3D, 60FPS with dips to ~30 in a very few instances. So 200 is for the R button and 020 is for the Y button. Interestingly enough, the game runs at full speed when underclocking the CPU down to 50% (Config --> Advanced --> CPU Options --> Enable CPU Clock Override) at the cost of other benefits (longer loading times, slow downs in overworld map, etc). C24A5F70 0000002038210050 7C0802A680B50060 4800004180950000 7CA5237890B50000 80B500644800002D 809500047CA52378 90B5000480B50068 4800001980950008 7CA5237890B50008 7C0803A64E800020 70A402002C040000 4182000C38C0012D B0D5018638C00000 70A408002C040000 4182000860C68000 70A400202C040000 4182000860C60200 70A400402C040000 4182000860C60100 70A400012C040000 4182000860C60002 70A400022C040000 4182000860C60008 70A480002C040000 4182000860C60004 70A440002C040000 4182000860C60001 70A404002C040000 4182000860C60010 70A410002C040000 4182000860C61000 7CC5337860000000 0000000004389B90 38A000000438710C 28000009. SF8E01 Donkey Kong Country Returns Classic Controller Support C24A5F70 00000020 38210050 7C0802A6 80B50060 48000041 80950000 7CA52378 90B50000 80B50064 4800002D 80950004 7CA52378 90B50004 80B50068 48000019 80950008 7CA52378 90B50008 7C0803A6 4E800020 70A40004 2C040000 4182000C 38C0012D B0D50186 38C00000 70A40800 2C040000 41820008 60C68000 70A40020 2C040000 41820008 60C60200 70A40040 2C040000 41820008 60C60100 70A40001 2C040000 41820008 60C60002 70A40002 2C040000 41820008 60C60008 70A48000 2C040000 41820008 60C60004 70A44000 2C040000 41820008 60C60001 70A40400 2C040000 41820008 60C60010 70A41000 2C040000 41820008 60C61000 7CC53378 60000000 00000000 04389B90 38A00000 0438710C 28000009 Use mine, I remaped the buttons though: y : run b: jump zr : roll/blow/stomp. This will allow you to hold Y to run. Donkey Kong Country 3: Dixie Kong's Double Trouble! Donkey Kong: Jungle Beat. Enter properties of the game, UNTICK (CORE) Enable MMU/Sync GPU thread/Speed up Disc/vBeam hack, leaving other options default. I'd be interested in delving into the process to remove motion controls from other games. Swing through the jungle in DK’s craziest adventure ever! The Kongs can perform clinging to move across Climbing Grass. Locked at 60FPS in DX11 with AA Samples 8 (quality 16), AF x16, and Internal Resolution x4 (2560x2112), at 1920x1080. If you swap those values on the respective lines, you'll get a more SNES like control scheme. Barrel Jet: With Diddy Kong on Donkey Kong's back, hold A after jumping to hover in midair for a short period of time. Each game would have its own set of codes, found by hackers and code-makers in general. Sound partial glitching but not experience ruining. First, players must create a .gct cheat file and place it in the /codes folder located on the root of the SD Card. October and November 2020 Progress Report, Donkey Kong Country Returns Dolphin (Wii) 60 FPS FULL SPEED, (60FPS) Dolphin Emulator 4.0-5441 - Donkey Kong Country Returns (1080p HD) - Nintendo Wii, Donkey Kong Country Returns (Wii) on Dolphin Wii/GC Emulator (720p60 HD) Full Speed (r5186), --Choppy-- Dolphin Emulator 4.0 - Donkey Kong Country Returns (OLD PC) (1080p HD) - Nintendo Wii, Donkey Kong Country Returns on Dolphin Emulator (720p) (r6501), Donkey Kong Country Returns On Dolphin Emulator (1080p) Fullspeed, Dolphin Emulator 4.0.1 - Donkey Kong Country Returns (NEW PC) (1080p HD) - Nintendo Wii, Donkey Kong Country Returns - Dolphin 5.0 - Wii Emulator Gameplay - HD.1080p 60ᶠᵖˢ, Donkey Kong Country Returns - Dolphin Emulator 5.0-10432 [1080p HD] - Nintendo Wii, Donkey Kong Country 2: Diddy's Kong Quest. If you want original snes like controls change : You will not have to use R , just A for it.